Forza Horizon 6 PC Performance Review: Tokyo Runs Smoothly
We tested Forza Horizon 6 on various PCs to see how it performs. Does it live up to the hype? Read our full breakdown of the game's performance.
I finally got my hands on Forza Horizon 6. It's been five years since the last one. That is a long wait. I spent the weekend burning tires in Tokyo. It feels like home, but with more neon lights.
You can smash fences. You can drift around corners. It is the same arcade fun we all love. Some people might want change. I think it's fine as is.
The game looks great. It runs well on almost anything. I tested it on a few rigs. The results were quite wild. Let's talk about how it runs.
Five years of waiting for tokyo
We've been waiting a long time for this. Forza Horizon 5 set a high bar. It looked amazing. It was a blast to play.
Now we have Forza Horizon 6. It takes us to the streets of Tokyo. The city is dense. The lights are bright. The rain makes everything pop.
This entry keeps the arcade spirit alive. It doesn't pretend to be a sim. It just wants you to have fun. You'll spend hours just driving around.
Some might say it feels like a reskin. I don't care. If the core loop works, why change it? It's a solid win for fans of the series.
Tokyo runs on everything
I tested this on a lot of gear. I used my old Ryzen 5 5600X. I used my Asus ROG Ally too. It runs on all of them.
The developers did a great job here. It scales well. You don't need a supercomputer. You just need a decent rig.
I started with the recommended specs. It hit 60 fps at 1440p. That's solid. My RTX 3060 Ti handled it well.
Tokyo looks busy. There are lots of reflections. The game handles them pretty well. I saw some pop-in, though. It's not perfect.
The CPU usage shocked me. It sits high. We are talking 80% to 90% usage. Keep an eye on your cooling.
You'll hear your fans spin up. It's a hungry game. Make sure your PC can breathe.
The ray tracing letdown
They added ray tracing everywhere. I was excited. Then I saw it in action. It's just not that impressive.
I tried it on my RTX 5090. It looks okay. But it doesn't change the game. It feels like a checkbox feature.
The reflections look nice. But are they worth the hit? I don't think so. I'd rather have more frames.
You can toggle it off. I say you do. You won't miss it much. The game looks great without it.
What comes next for the series
This is a solid foundation. But it needs more love. The engine is showing its age. They need to push harder next time.
I hope for better tech support. FSR and XeSS are fine. But we need frame gen. Why is it missing?
We need more options. We need more control. Let us tweak everything. That is what PC gamers want.
It's still a great game. I'll play it for months. But it could be better.
Quick questions answered
Does it run on Steam Deck? Yes, it runs surprisingly well. You'll need to lower settings, but it stays smooth.
Is ray tracing worth it? Honestly, no. It hits performance hard and doesn't add much visual flair.
Is the CPU usage normal? Yes, it is very heavy on the CPU. It uses all your cores.
Can I use frame generation? No, it is not an option for FSR or XeSS. This is a strange choice.
Does it look better than FH5? It looks sharper, but the art style is very similar. You might not notice the difference.
My honest take on this
I think Forza Horizon 6 is a safe bet. It's not trying to reinvent the wheel. It just wants to be a fun racer.
The CPU usage is my main gripe. It's too high. It feels like the game isn't optimized well for modern threads.
I also hate the lack of frame gen. It's 2025. This should be standard. Why leave it out?
Still, I'm having a blast. Tokyo is a playground. I'll keep playing. Just don't expect a technical marvel.